High Dynamic Range Rendering (HDRR) is a technique used in computer graphics and video game development to produce images and video with a higher dynamic range of brightness, contrast, and color than is possible with traditional rendering methods. This means that HDRR can represent a wider range of luminance values and more vivid and accurate colors, resulting in more lifelike and immersive images.
The increased dynamic range is achieved by using floating-point representations of color and brightness values, which allows for a much greater range of values than traditional 8-bit or 10-bit representations. HDRR images can be displayed on HDR-capable displays, which are able to reproduce the wider range of brightness and color values, resulting in a more vivid and lifelike image.
HDRR is becoming increasingly important as displays and consumer technology continue to evolve and improve, and it is becoming a standard feature in many high-end video games and other visual media.
Here are a few online tutorials that you can use to learn more about High Dynamic Range Rendering (HDRR):
HDR rendering tutorial from NVIDIA:
https://developer.nvidia.com/hdr-rendering
HDR in Unity:
https://docs.unity3d.com/Manual/HDR.html
Unreal Engine 4's Introduction to HDR:
https://docs.unrealengine.com/en-US/Engine/Rendering/PostProcessEffects/ColorGrading/index.html
HDR lighting in Blender:
A comprehensive guide to HDRR in V-Ray:
https://docs.chaosgroup.com/display/VRAY3MAX/High+Dynamic+Range+Rendering+in+V-Ray
HDR rendering in Houdini:
https://www.sidefx.com/learn/tutorials/houdini-hdr-rendering/
These tutorials should give you a good introduction to the concept of HDRR and provide you with the information and skills you need to get started with implementing HDRR in your own projects.